The Zero Game Studio, a unit of The
Interactive Institute of Sweden, was a computer games research
studio comprised of academics, scientists, artists and writers,
whose mandate was research and development in the field of deep
characterisation and dramatic game play in game.
My position there was Artist & Researcher.
I was Art Director for the studio's main game project, Ouroboros
- a Massively Multiplayer Online Roleplaying Game environment. More
about the project...
Abmong my responsibilties to the studio and to
the game project itself, was to visualise the research of the studio's
academic staff, in this case that of Mirjam
Eladhari and her work on object-oriented storytelling.
Above is one of these visualisations... this one
illustrates how an object a player creates (Torch of Love which
gives the player psychic energy) using their skill can be used at
a later date (after being overwhelmed by the gloomy forces as they
approach the Forest of Gloom)... when the player remembers in their
gloominess their Torch of Love, they use its psychic energy to transform
the negative energy of the Vampire Voice that was controlling the
forest, transforming it into a beautiful, peaceful environment!
On Ouroboros'
visual style...
Ouroboros
Website
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