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Ouroboros: 2D/3D Flowers

The Zero Game Studio, a unit of The Interactive Institute of Sweden, was a computer games research studio comprised of academics, scientists, artists and writers, whose mandate was research and development in the field of deep characterisation and dramatic game play in game.

My position there was Artist & Researcher. I was Art Director for the studio's main game project, Ouroboros - a Massively Multiplayer Online Roleplaying Game environment. More about the project...

Above is concept art I did for the Ouroboros game world, in this case the organic forms that would populate it. Taking the stylised theme established in the visual style, I chose to design plants that were 2D in appearance (ie. walk around them and you'd see they had only front and back planes) which perpetuated the feeling of the pantheons' original aesthetic style, but twisted and turned three dimensionally in space.

Ouroboros Website


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    Zero Game Studio